#ifndef HITPOINT_H
#define HITPOINT_H
#include "pVect.h"
#include "Object.h"

class HitPoint
{
    public:
        pVect position;
        pVect normale;
        pVect rayon;
        pVect origine;
        Object * objectTouched;
        float distance;

        HitPoint();
        HitPoint(Object * objectTouched, pVect position, pVect normale, float distance,pVect rayon,pVect origine);
        virtual ~HitPoint();
    protected:
    private:
};

#endif // HITPOINT_H
